Getting from good to great has never been more importantYour product has to be remarkable to win

I help teams with the direction and conviction they need to build products that are astounding by design.

Work

Sound familiar?

If a few of these ring true, this is the work for you.

Everything to define

You're early, the page is blank, and there's a lot to figure out. You can make it fast with AI, but you're not sure yet whether it's the right thing to build.

Competent but forgettable

You can ship a clean, competent product now. So can everyone else. You want something people actually remember.

Stuck on the obvious

Every direction you land on is the safe one. The references all point the same way, and the epic version stays just out of reach.

All AI, no craft

You've built fast with AI, but no one has the trained eye or the critical judgment to tell good from nearly good, or to make it feel genuinely yours.

A team pulling different ways

Your team can't agree on a direction, or keeps hedging on the bold version because the safe one is easier to defend.

Make what others can't.

Most products read as competent and forgettable. The ones people remember were made by someone with the eye to see past the obvious, and the hand to do something about it.

Hand and Eye is the newsletter where I write about how to find it.

  • Hard, playful interaction and motion experiments. Finding what defaults can't.
  • Old-school techniques and ways of seeing. Carrying what creative education taught you into product work.
  • How-to guides for creative leaps. Short practices for getting into flow, and for letting your hands find what your head can't.
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Available for hire; contact me for availability.

Open to founders and product teams who want help finding the version of the work that's worth committing to.