Everything to define
You're early, the page is blank, and there's a lot to figure out. You can make it fast with AI, but you're not sure yet whether it's the right thing to build.
I help teams with the direction and conviction they need to build products that are astounding by design.
If a few of these ring true, this is the work for you.
Everything to define
You're early, the page is blank, and there's a lot to figure out. You can make it fast with AI, but you're not sure yet whether it's the right thing to build.
Competent but forgettable
You can ship a clean, competent product now. So can everyone else. You want something people actually remember.
Stuck on the obvious
Every direction you land on is the safe one. The references all point the same way, and the epic version stays just out of reach.
All AI, no craft
You've built fast with AI, but no one has the trained eye or the critical judgment to tell good from nearly good, or to make it feel genuinely yours.
A team pulling different ways
Your team can't agree on a direction, or keeps hedging on the bold version because the safe one is easier to defend.
Most products read as competent and forgettable. The ones people remember were made by someone with the eye to see past the obvious, and the hand to do something about it.
Hand and Eye is the newsletter where I write about how to find it.
What Leonardo's underdrawings tell us about product design and how to hold the same standard over a long time.
Why the last 20% of a creative project matters more than we think.
Apple’s unified design language (Liquid Glass) has been with us now for almost a year, receiving ongoing and mixed revi…
Reading Walter Benjamin in the age of generative design
Open to founders and product teams who want help finding the version of the work that's worth committing to.